The Creative Museum project is a three-year international project about opening museums to meet people, to speak with each other and become inspired by the collections in an innovative way. The case studies included in this best practice guide have been collected by partners in the project to provide a snapshot of activity across Europe, from the partner countries – Croatia, Finland, France, Ireland, Italy, the Netherlands, Norway and the UK.
The case studies are categorised under the following framework:
Type 1 Workshop / project / one-off event:
Workshop, short project or one-off event where visitors come and make / create something or engage with the collection facilitated by a member of museum staff, educator or specialist such as a Maker or an artist.
Type 2 Dedicated spaces:
Spaces within a museum dedicated to creativity where visitors can participate in creative processes. These can include spaces with specialist facilities and technology such as FabLabs (Fabrication Labs), MediaLabs, Living Labs or Digital Spaces. These are often seen as places for free experimentation.
Type 3 Co-curated exhibitions, partnerships and collaborations:
Visitors engage with the museum over a period of time, work collaboratively with museum staff (for example on an interpretation project); co-curated exhibition, display, dedicated piece of technology. Often the museum works with an external partner to enable this collaboration.
Type 4 Re: mixing the museum:
Visitors to the museum ‘remix’ the museum by taking over spaces in the museum, reinterpreting collections by working as active agents in the process with curators and museum staff.
Type 5 “Permission-free”
Visitors “do their own thing” and respond to the collection without the involvement of the institution.
The Creative Museum is a three-year Strategic Partnership running from 2014 to 2017 and is funded via Erasmus+, Key Action 2 (Cooperation for innovation and the exchange of good practices) – Vocational and Educational Training (VET).